Cesium 使用Shadertoy教程
使用Shadertoy ·Use Shadertoy· ▶ 在线运行案例
- 案例合集:三维可视化功能案例(threehub.cn)
- 开源仓库github地址:https://github.com/z2586300277/three-cesium-examples
- 400个案例代码:网盘链接
你将学到什么
- 场景雾效增强纵深
效果说明
本案例演示使用Shadertoy效果:基于 WebGL 实现「使用Shadertoy」可视化效果,附完整可运行源码;核心用到 场景雾效增强纵深。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Viewer聚合 Scene、Camera、Clock 与渲染循环,是 Cesium 应用入口。
- 阅读下方完整源码时,建议从
init/load/animate三条主线入手,再深入 shader 与工具函数。
实现步骤
- 创建 Viewer,配置地形/影像(若案例需要)并设置初始相机
- 在
requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染) 代码要点
import * as Cesium from 'cesium'const viewer = new Cesium.Viewer(document.getElementById('box'), { animation: false, baseLayerPicker: false, baseLayer: Cesium.ImageryLayer.fromProviderAsync( Cesium.ArcGisMapServerImageryProvider.fromUrl('https://server.arcgisonline.com/arcgis/rest/services/World_Imagery/MapServer') ), fullscreenButton: false, timeline: false, infoBox: false, });
const customMaterial = new Cesium.Material({ translucent: false, fabric: { type: "CustomBoxShader", uniforms: { iTime: 0.0, iResolution: new Cesium.Cartesian2(1024, 1024), }, source:
uniform float iTime; uniform vec2 iResolution; void mainImage( out vec4 o, vec2 u ) { vec2 v = iResolution.xy; u = .2*(u+u-v)/v.y; vec4 z = o = vec4(1,2,3,0); for (float a = .5, t = iTime, i; ++i < 19.; o += (1. + cos(z+t)) / length((1.+idot(v,v))sin(1.5u/(.5-dot(u,u)) - 9.u.yx + t)) ) v = cos(++t - 7.upow(a += .03, i)) - 5.*u, u += tanh(40.dot(u= mat2(cos(i + .02*t - vec4(0,11,33,0))), u)cos(1e2u.yx + t)) / 2e2 + .2au + cos(4./exp(dot(o,o)/1e2) + t) / 3e2; o = 25.6 / (min(o, 13.) + 164. / o) - dot(u, u) / 250.; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 color = vec4(0.0, 0.0, 0.0, 1.0); mainImage(color, materialInput.st * iResolution); material.diffuse = color.rgb; material.alpha = 1.0; return material; }, }, });const appearance = new Cesium.MaterialAppearance({ material: customMaterial, flat: false, faceForward: true, translucent: true, closed: true, materialCacheKey: "shadertoy-material-appearance", });
const scene = viewer.scene; viewer.clock.currentTime.secondsOfDay = 65398; scene.globe.enableLighting = true; scene.fog.enabled = true;
const destination = { x: -2280236.925141378, y: 5006991.049189922, z: 3215839.258024074, }; const boxSize = 25;
const boxGeometry = Cesium.BoxGeometry.fromDimensions({ dimensions: new Cesium.Cartesian3(boxSize, boxSize, boxSize), }); const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(destination); const boxInstance = new Cesium.GeometryInstance({ geometry: boxGeometry });
const primitive = new Cesium.Primitive({ geometryInstances: boxInstance, appearance, asynchronous: false, modelMatrix, }); scene.primitives.add(primitive);
let lastTime = Date.now(); scene.preRender.addEventListener(() => { const now = Date.now(); appearance.material.uniforms.iTime += (now - lastTime) / 1000; lastTime = now; });
viewer.camera.lookAt( destination, new Cesium.HeadingPitchRange(6.283185307179577, -0.4706003213405664, 100), );完整源码:GitHub
小结
- 本文提供使用Shadertoy完整 Cesium.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Cesium.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库
